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Initial uploa
This commit is contained in:
60
Arduino/BabyTV_v1/imgMario1.c
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60
Arduino/BabyTV_v1/imgMario1.c
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#ifndef IMG_MARIO1
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#define IMG_MARIO1
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#include <Arduino.h>
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PROGMEM const byte mario1[768] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,24,28,152,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,244,152,48,24,28,152,24,28,152,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,24,28,152,248,0,0,244,152,48,244,152,48,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,28,152,24,28,152,24,28,152,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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};
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PROGMEM const byte mario2[768] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,244,152,48,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0
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,0,0,0,0,0,0,244,152,48,244,152,48,24,28,152,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,104,52,4,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,104,52,4,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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};
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PROGMEM const byte mario3[768] = {
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0
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,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0
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,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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,244,152,48,244,152,48,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,244,152,48
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,244,152,48,244,152,48,244,152,48,244,152,48,248,0,0,248,0,0,24,28,152,244,152,48,24,28,152,24,28,152,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48
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,244,152,48,244,152,48,244,152,48,0,0,0,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,104,52,4,104,52,4,0,0,0
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};
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#endif
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