#ifndef IMG_MARIO1 #define IMG_MARIO1 #include PROGMEM const byte mario1[768] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,24,28,152,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,244,152,48,24,28,152,24,28,152,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,24,28,152,248,0,0,244,152,48,244,152,48,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,28,152,24,28,152,24,28,152,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; PROGMEM const byte mario2[768] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,244,152,48,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0 ,0,0,0,0,0,0,244,152,48,244,152,48,24,28,152,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,104,52,4,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,104,52,4,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; PROGMEM const byte mario3[768] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,244,152,48,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0 ,0,0,0,0,0,0,0,0,0,104,52,4,104,52,4,244,152,48,244,152,48,244,152,48,244,152,48,104,52,4,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,244,152,48,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,244,152,48,244,152,48,248,0,0,248,0,0,248,0,0,248,0,0,24,28,152,24,28,152,24,28,152,248,0,0,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48,244,152,48 ,244,152,48,244,152,48,244,152,48,244,152,48,248,0,0,248,0,0,24,28,152,244,152,48,24,28,152,24,28,152,24,28,152,248,0,0,248,0,0,244,152,48,244,152,48,244,152,48 ,244,152,48,244,152,48,244,152,48,0,0,0,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,104,52,4,104,52,4,0,0,0 ,0,0,0,0,0,0,0,0,0,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,104,52,4,104,52,4,104,52,4,0,0,0 ,0,0,0,0,0,0,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,24,28,152,104,52,4,104,52,4,104,52,4,0,0,0 ,0,0,0,104,52,4,104,52,4,24,28,152,24,28,152,24,28,152,24,28,152,0,0,0,0,0,0,24,28,152,24,28,152,24,28,152,104,52,4,104,52,4,104,52,4,0,0,0 ,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,104,52,4,104,52,4,104,52,4,104,52,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; #endif