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https://github.com/workinghard/Cube4Fun.git
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Update CubeNetwork.cpp
Remove Poco
This commit is contained in:
@@ -27,16 +27,11 @@
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#include <unistd.h>
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#endif // win32
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//using Poco::Net::DialogSocket;
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//using Poco::Net::SocketAddress;
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//using Poco::Exception;
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unsigned char buffer3D[64];
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unsigned char receiveBuffer[32];
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int bytesReceived;
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int i,x;
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unsigned char color;
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//DialogSocket ds;
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int frameChange = 0;
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int streamMode = 0; // 0 = off, 1 = frameStream, 2 = writeStream
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TCPStream* stream;
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@@ -100,8 +95,6 @@ bool frame1[3][64] = { {1,0,0,1,
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1,0,0,1,
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0,0,0,0}};
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bool connectionEstablished = false;
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void byte2uint32(unsigned char* bytes, u_int32_t msgLength) {
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unsigned char *vp = (unsigned char *)&msgLength;
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bytes[0] = vp[0]; // int32 to byte array conversion
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@@ -229,13 +222,13 @@ void CubeNetwork::sendBytes(const unsigned char* byteBuffer, unsigned int byteLe
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// let arduino knows what to expect
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msgStartWrite(byteLength);
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unsigned char myBuffer[4];
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int ret = stream->receive(myBuffer,4);
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long ret = stream->receive(myBuffer,4);
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printf("received Length:\n");
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printf("0: %u\n", myBuffer[0]);
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printf("1: %u\n", myBuffer[1]);
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printf("2: %u\n", myBuffer[2]);
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printf("3: %u\n", myBuffer[3]);
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printf("ret: %u\n", ret);
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printf("ret: %lu\n", ret);
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// send bytes to write
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stream->send(byteBuffer, byteLength);
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@@ -265,7 +258,7 @@ void CubeNetwork::updateFrame(const unsigned char * frameSequence, unsigned int
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}
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bool CubeNetwork::openConnection(const char* ipAddr, unsigned int port) {
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connectionEstablished = false;
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bool connectionEstablished = false;
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printf("Try to open the connection\n");
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//std::string ipAddr_str(reinterpret_cast<const char*>(ipAddr));
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//Poco::UInt16 portNr = port;
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@@ -281,7 +274,6 @@ bool CubeNetwork::openConnection(const char* ipAddr, unsigned int port) {
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}
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void CubeNetwork::closeConnection() {
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connectionEstablished = false;
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msgCloseFrameStream();
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delete stream;
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streamMode = 0;
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@@ -289,9 +281,8 @@ void CubeNetwork::closeConnection() {
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bool CubeNetwork::connected() {
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if (stream) {
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connectionEstablished = true;
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return true;
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}else{
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connectionEstablished = false;
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return false;
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}
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return connectionEstablished;
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}
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